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Guild Dungeon Banner


Description[]

Guild Dungeons are special, guild-unique dungeons that the whole guild can explore. To access the dungeon, go to your guild icon and look for the "Guild Dungeon" option.

In order to access each guild dungeon, the guild must obtain a specific rank during that Turf region - see Turf War.

So if a guild obtains an SS Rank in the Tower of Light, the guild can attempt all the dungeons on that element. Guild Dungeons only exist for guilds that have participated in the Turf War. Guild Dungeons require energy in order to be completed.

Each dungeon rank also requires a specific amount of energy in order to attempt:

  • SS Rank: 18 Energy
  • S Rank: 15 Energy
  • A Rank: 12 Energy
  • B Rank: 9 Energy
  • C Rank: 6 Energy
  • D Rank: 3 Energy

After completing each rank (like quests), the energy requirement will double. After rank 3 has been obtained you can summon a Dungeon Boss, which can be attacked by the entire guild to earn Monster Cores and Jewels. Also, once Rank 3 has been obtained, you can not do any more of that dungeon until it resets next week.

The progress rate for each dungeon is the same, following the progress below:

  • Rank 1: 10%
  • Rank 2: 5%
  • Rank 3: 3%

Rewards[]

Rewards during the six elemental dungeons is gold during mission progress. Once the dungeon has been completed for the first time, you are awarded monster cores during elemental turfs and runes during the Ancient Rune Library. The monster cores from the elemental turfs can be plus variants of that grade.

Monster Core Runes Required Dungeon
Eternal Attack Rune SS Rank
Mystic Defense Rune S Rank
Infinite Attack/Defense Rune A Rank
Outer Attack Reversal Rune B Rank
Elder Defense Reversal Rune C Rank
Supreme Reversal Rune D Rank

Core rewards when completing a dungeon go as follows:

  • Rank 1 - 3
  • Rank 2 - 6
  • Rank 3 - 12

Rune rewards when completing a dungeon go as follows:

  • Rank 1 - 25
  • Rank 2 - 50
  • Rank 3 - 100
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